Humanities and Technology
ENG/IMS 171 A / Fall 2012 / Day & Time: TTR / Location: 328 Upham Hall / Instructor: Ryan Ireland
Thursday, December 6, 2012
Handwriting as technology
If I'm lucky enough to teach this class again, maybe I should start further back. Say, with handwriting? Here's a review of a book that deals with the issue.
Wednesday, December 5, 2012
Scary...
So if you aren't paranoid yet, here's a video that will make you paranoid. (Also, mind the background noise, camera angles, and editing of the "news" piece as you watch it.)
Sunday, December 2, 2012
How Assignments Should Be (?)
So I saw this article about Kurt Vonnegut's creative writing class and thought of you all. Since we've read some Vonnegut and some of you have professed love for his artwork, I figured I should post it. Is this how all writing assignments should be? Does he have enough constraints? Too many? Perhaps we'll talk about it on Tuesday...
Saturday, December 1, 2012
Some notes on how to conduct your showcase
As you all prepare to showcase your works-in-progress, I ask you to keep a few things in mind:
- You'll have 12-15 minutes- Use your time wisely! Think of how we would do analyses in class. Preface the pertinent parts of what you're going to show us, then show us what you have. Tell us about your process and how your written portion is going. (If you are doing a project by yourself 8-10 minutes will suffice.)
- Solicit for feedback- I am expecting your projects to be INcomplete at the time of the showcase. I am also expecting you to have some pointed questions for your peers to help gather some helpful feedback.
- Make sure everyone in the group has a part- I know some of you don't like to speak in front of the class--that's fine. Just make sure that if you are not talking in front of the class, we still know what everyone did to contribute toward the final project.
- Make sure your media works- Please make sure your DVD, flashdrive, file etc. works before the presentation. It helps to save your files in more than one format.
- Don't self deprecate- You (hopefully) worked hard on your projects. You invested your time, thoughts and emotions. Don't cheapen the experience by prefacing your showcase by saying what you did is not any good. It is good. You're smart. And we're interested.
I can't tell you how much I am looking forward to our showcases! Don't forget to sign up for your day on Google Docs.
Wednesday, October 17, 2012
Why watch the debates? This is more fun!
Sunday, October 14, 2012
My Letter to Nintendo
Here's a letter I wrote to the folks at Nintendo about a concern I had this morning. Hopefully they are willing to talk to us--it would provide for some really good insight from outside the classroom.
To Whom It May Concern:
My six-year old daughter recently received a 3DS for her birthday. In the last year of my doctoral studies I have come to embrace video games in our household as a system of learning with great potential. Unfortunately, many video game companies seek only to profit from these systems (because they are fun), but eschew all responsibility for the social values being instilled by the game.
Which brings me to Face Raiders: As I sit eating my breakfast before church, my daughter takes my picture and then says she is "going to shoot me." Keep in mind that her favorite game is Nintendogs; she plays with dolls, and loves singing--not exactly a personality predisposed to violent behavior. I asked her to show me the game and it looks innocent enough. Bubbles pop up--some in the shape of butterflies--and Nerf-like balls are thrown at the images of the people you've photographed. But it's what is implicit in the game that bothers me. Face Raiders is a kiddy first-person-shooter. Shrugging this off as no big deal is as irresponsible as its creation. Saying that it does not fill this role is also unrealistic; the music in Nintendogs is merely a riff on the Mario music and makes for a great implicit marketing tool. I teach the students in my Humanities and Technology course about media values across several types of texts--TV, movies, written work, video games, etc. Face Raiders has social implications and teaches values.
I hope you can see my concern. And you're probably wondering what I want you to do about it. Already I've instated a "No Face Raiders" policy in my household because it teaches disrespect. As a parent, my problem is solved at home. But the larger societal issue still remains. I would like to discuss the implications of Face Raiders, if possible. So I'm extending an invitation. I teach my Humanities and Technology course on Tuesdays and Thursdays from 4:10-5:25. Would a Nintendo representative be willing to Skype or Google Hangout with my class? I promise a respectful exchange if you agree; my goal is for my students to gain insight into how video games are designed and how they end up influencing society. It's only fair that they hear out your perspective. I'll be reposting this letter to my class blogsite: 171a.blogspot.com to help preface any conversation we might have. I'll be eagerly awaiting your reply.
Thank you for your consideration,
Ryan Ireland'
PhD student in Composition and Rhetoric and parent of three
Miami University, Oxford OH
To Whom It May Concern:
My six-year old daughter recently received a 3DS for her birthday. In the last year of my doctoral studies I have come to embrace video games in our household as a system of learning with great potential. Unfortunately, many video game companies seek only to profit from these systems (because they are fun), but eschew all responsibility for the social values being instilled by the game.
Which brings me to Face Raiders: As I sit eating my breakfast before church, my daughter takes my picture and then says she is "going to shoot me." Keep in mind that her favorite game is Nintendogs; she plays with dolls, and loves singing--not exactly a personality predisposed to violent behavior. I asked her to show me the game and it looks innocent enough. Bubbles pop up--some in the shape of butterflies--and Nerf-like balls are thrown at the images of the people you've photographed. But it's what is implicit in the game that bothers me. Face Raiders is a kiddy first-person-shooter. Shrugging this off as no big deal is as irresponsible as its creation. Saying that it does not fill this role is also unrealistic; the music in Nintendogs is merely a riff on the Mario music and makes for a great implicit marketing tool. I teach the students in my Humanities and Technology course about media values across several types of texts--TV, movies, written work, video games, etc. Face Raiders has social implications and teaches values.
I hope you can see my concern. And you're probably wondering what I want you to do about it. Already I've instated a "No Face Raiders" policy in my household because it teaches disrespect. As a parent, my problem is solved at home. But the larger societal issue still remains. I would like to discuss the implications of Face Raiders, if possible. So I'm extending an invitation. I teach my Humanities and Technology course on Tuesdays and Thursdays from 4:10-5:25. Would a Nintendo representative be willing to Skype or Google Hangout with my class? I promise a respectful exchange if you agree; my goal is for my students to gain insight into how video games are designed and how they end up influencing society. It's only fair that they hear out your perspective. I'll be reposting this letter to my class blogsite: 171a.blogspot.com to help preface any conversation we might have. I'll be eagerly awaiting your reply.
Thank you for your consideration,
Ryan Ireland'
PhD student in Composition and Rhetoric and parent of three
Miami University, Oxford OH
Tuesday, October 2, 2012
Blog adjustments
Our blog now has a new page ironically titled, "Old course schedule." On this page you will find the days on the course schedule from days since-passed. Check it out if you need a refresher or if you're feeling nostalgic.
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